Why does Worlde of Legends™ use "Mastery Systems" and "Archetypes" instead of "classes"?

R.C.Sibley
2019-04-26 02:30

The WoL™ Design Team finds "classes" in most FRPGs to be somewhat confining and restricted. Worlde of Legends™ uses Mastery Systems and Archetypes instead of classes for the following three primary reasons:

  1. Worlde of Legends™ uses Mastery Systems and Archetypes instead of classes to allow players more flexibility with their Adventurer concept and style. Adventurers can choose to build an Adventurer who is a typical stereotype, a mixture of stereotypes, or something altogether unique.
  2. Worlde of Legends™ uses Mastery Systems and Archetypes instead of classes to have a system that grows with the player that will be able to combat enemy scaling (growing in strength and capability) and truly become a legendary hero.
  3. Worlde of Legends™ uses Mastery Systems and Archetypes instead of classes to provide an incentive to stick with an Adventurer to get to higher Experience Levels and therefore higher Mastery Ranks.
Tags: archetype, mastery, mastery system, wol, worlde of legends
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